About This Game Chime was a much-loved music puzzle game on Xbox Live Arcade, PC and PS3. What happens if you file away the rusty edges? New music + new modes + new visuals = CHIME SHARP. Place pieces, paint the board, make music. Chime Sharp is an sequel to 2009's Chime, a music puzzle game with an addictive, ambient heartbeat. You tessellate shapes to cover a grid, while a beatline reads those shapes as notes. As you cover the board the music builds to a beautiful crescendo of your own design. The only way to discover Chime is to play it, but if you want a glimpse, consider what it might feel like to cross Tetris, a music sequencer and a hypnotic dream about your favourite pop song. Chime Sharp takes Chime's classic dynamic and updates it for 2015. The core rules are the same but the aesthetic is clean and modern and the game's soundtrack has been completely refreshed. With fifteen new levels, experimental modes, new-era connectivity and sharper ways to play, Chime's finally back -- and it wants to be your new favourite mixtape. a09c17d780 Title: Chime SharpGenre: CasualDeveloper:Ste Curran, TwistplayPublisher:Chilled MouseRelease Date: 19 Jul, 2016 Download Chime Sharp .zip chime sharp. chime sharp switch. chime sharp roadmap. chime sharp leitfaden. chime sharp tips. chime sharp ps4. chime sharp metacritic. chime sharp soundtrack. chime sharp trophy guide. chime sharp steam. chime sharp songs. chime sharp ps4 trophies. chime sharp extras. chime sharp game. chime sharp review. chime sharp ost. chime sharp strike mode. chime sharp download. chime sharp gameplay. chime sharp trophäen. chime sharp tracklist. chime sharp guide. chime sharp multiplayer. chime sharp test. chime sharp perfect quad. chime sharp ps4 review. chime sharp trophy guide and roadmap I loved Chime from Zoe mode (OneBigGame Publisher). Spent hours with it, despite its small music library. Somehow it was weirdly satisfying to watch a block go \u201cpuff\u201d to complete an enjoyable soundtrack. It put me into the flow with the music. Also the \u201cstill alive\u201d soundtrack from portal was amazing. You\u2019re looking for a good music game, go by Chime\u2026\u2026skip on Chime Sharp though. The biggest issue is the music selection. There is no workshop resp. no possibility to add own soundtracks (although that is probably due to copyright laws). However they got\u2026 well how do I put it\u2026 I want to rip my ears off on some tracks. There are certainly people liking it, but I strongly recommend to first check the play list. I should have and you can do it here. http:\/\/steamcommunity.com\/app\/326520\/discussions\/0\/359543951714333829\/Now some minor flaws.- 3D is not necessary and in my case I don\u2019t like it. The slight tilt of the grid upwards makes the block placing a bit wonky. That is a huge issue in a speed game. Switched to keyboard, but placing is only possible with the mouse and key-binding can\u2019t be configured (or at least I didn\u2019t find this feature). For me important because using a CH keyboard the Y and Z key are across the Atlantic from the X for my small hands.- Also please remove the track unlock. It is ok to have challenges, but I want to play the tracks I like and not force myself through some ugly chaotic assemblies of noises.- What\u2019s that google analytics part? It states in the configuration \u201cOpt Out of Google Analytics\u201d with the drop down option \u201cIn\u201d and \u201cOut\u201d. Now wait!!??? Do I select In to Opt In for the Opt Out or Out to reconfirm the Opt Out? Wahhh??? Language ambiguity. I\u2019m not native English, but I\u2019m pretty sure I\u2019m not the only one left confused.Overall not enjoyable. I could only take halve an hour of it. I might reconsider buying it after some major updates, but until then I unfortunately can\u2019t recommend it.. Chime was essentially a perfect puzzle game, and now there's MORE chime! So \u2665\u2665\u2665\u2665ing buy it right now okAlso it has a Kavinsky song. Simply o-r-g-a-s-m-i-c... though less than the first one.Chime Sharp is a puzzle-music game. You have to cover a surface with blocks, so that a "quad" (generally when you have at least 3x3) can be formed and expanded. Once it's over, the quad disappear during the next passage of the beat, letting parts of the blocks used on the grid. And after a moment, they'll glow if unused and you'll loose the multiplier and the unused stuff.It's hard to explain the game. Anyway, Chime Sharp comes with other modes, very interesting, like the one with lives (you're loosing one for each unused part after the last chance to use them). And as usual, the music is well chosen.If the first game was in 2D, here, it's more like a 2.5 D.Well, I'm still waiting for a real WOW for the music, for now, it's nice but nothing is compared when I heard For Silence in the first game.Yeah, 20 bucks is high. I admit, I wasn't really happy about the price. But if this can help them to improve, I didn't hesitate.So, yeah. Simple o-r-g-a-s-m-i-c. Gonna rewrite my review of Chime: I need to add a \u00b2 or a x2 :p.. Hmmm....I dont think i like it. The puzzles dont interact with the music like they did in Chime. Seems like the subtle sound effects that do happen are generic and global. At least it sounded like it to me. Also, the music itself is not very compeling. I do not see what is so great about this version. I kind of think im getting mad about it sucking LOL...Its like Chimes little brother and his stupid friends tried to follow but didnt get what it was all about, thus degrading the whole genre. I'll catch\u2665\u2665\u2665\u2665\u2665\u2665im sure cause someones friend has a song on here and they are for real and who am I to say anything. Fine, I just have different roots. If the game was only 9.99 I'd be fine with the amateur music. The puzzles piece sets are too large..making puzzles seem even more generic and unfocused.The background visuals are nice but not enough to carry the games price tag.Not worth 15, music does not sooth nor enduce theta state. It really misses the mark...disappointed.. The original Chime is a relaxing puzzler with an interactive music experience. Each song provides a different experience, and the variety that the music provides is a big reason why Chime is so enjoyable.Chime Sharp provides the same type of gameplay with 15 new songs to play, but for no good reason at all the developer has decided to lock 10 of the songs behind a challenge wall. Rather than let you experience all of the songs while you practice and learn to get better at the puzzles, you are stuck repeating the same 5 songs over and over again while you try to prove to the game that you are worthy of moving on to a new song. If you are not particularly great at puzzle games, you could be locked out of 2\/3 of the songs indefinitely.I am writing this review after the developer has patched the game to make it easier, but the unnecessary blockade still exists and it still may be an impassable wall for some people. Even if you are reasonably good at puzzle games, you might simply not feel inclined to push for that magic unlock number on every song. You will undoubtedly find some songs more enjoyable than others, but the game does not give you a choice and requires you play every song thoroughly before you can advance to new ones. It's not even clear to me what the requirement is to unlock songs; they say 60% coverage in "standard mode" but I have done this and I still only have access to the first 5 songs, so it's either bugged or it's something harder than that.So on top of this unnecessary skill wall there may be some bugs. And in my opinion the music in Chime Sharp is not as good as the music in the original Chime (at least the music that I could access). I believe fans of Chime will find this sequel disappointing.. Updated Review:This game would be another "meh" review if I could. It's good and all, but it doesn't really excel above what the original Chime did. In fact, the main draw (the music) is actually worse in my opinion, though I haven't seen everything the game has to offer (maybe).The original Chime wasn't very colorful, but that was fine. I liked the understated aesthetic. The new Chime has brighter colors and honestly I find it far harder to look at than the original. So that's one mark against this game. There are two other themes that offer alternatives: color blind mode which is more muted but still kinda ugly on the colors, and BWR which is just Black white and red... that's a bit TOO understated. Make the backgrounds darker and that'd be a good move in my opinion.The original Chime had some really good music in it, stuff you'd find yourself thinking about or humming later. This game? So far there's nothing really great. Only one song even sounded like something I'd want to listen to later and that 's the song by Chipzel. The gameplay is mostly unchanged from Chime, so if you liked Chime's gameplay you'll like this one too, though Chime Sharp has some extra game modes to unlock. I've managed to unlock the "Sharp" mode in the 2nd level and it's a bit more challenging than the standard game. In Sharp mode, you don't have to worry about a timer counting down. Instead you have a set number of lives and every time a stray block gets removed from the board you lose a life. If you play like you do in normal mode, you'll die pretty quickly. Instead Sharp mode rewards players who take the time to think out the best places to set the pieces. Also if you have lost any lives, apparently you replenish them by making perfect quads (which is not easy on some levels)I've heard all but 5 songs in the game so far and I still stand by the comment about the music. Most of the music is kinda lame, or maybe it takes quite a while to build up... Either way the only song that I liked was Chipzel's "Psychonaut" and even that takes a while to build up The BEST addition is the little bar graph at the bottom showing you how much more you have to go to get your next time bonus. If you fail to get the amount of space cleared when the timer runs down, the game is over and your score is presented. If you DO make it though, the game gives you a new timer and you keep going. I actually forget how the original Chime handled it, but I like the graph better anyway. Things I liked: The Bar graph showing how much more space you needed to claim to get your next time bonus It's still chime (with some extras) It worked well with 4K resolutions (I don't even think the original chime had many options for graphics) They updated the scoring so you get bonus points for making a "perfect quad" which leaves no dangly bits behind when it vanishesThings I didn't really care too much for: Most of the music I heard wasn't that great. Absolutely none of it really stood out and only one song that I can't even remember the name of would deserve to be in the original Chime I'm not a fan of the color scheme. I wouldn't care if it was an option but I didn't see a "classic chime" color scheme option. If I find one though I'll edit this out. I feel like some levels had too few shapes to make the game interesting. Ultimately it's still got most of what made Chime fun to play, and maybe you'll like the music better than I did. For me, the best level of Chime was "For Silence" by Paul Hartnoll of Orbital. If there had been one song in this game that hit that level of good to me, I would be far more enthusiastic about this game.
Download Chime Sharp .zip
Updated: Nov 27, 2020
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